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Beware of the Blob

Unity

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B.O.B. the Blob has broken free and he's hungry. Eat your captors and use their body parts to create your own!

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Two week prototype developed April 2019

Beware the Blob: Projects
Beware the Blob: Bio

For our two week project, Ernes Railey and I were constrained to designing a game that utilizes the two verbs: hug and sort. As we both have a trend to design horror games, we decided to develop Beware of the Blob - a body horror escape game.

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My contributions to the project were in setting up the main frameworks to allow Ernes to expand upon them. I first set up the player controller systems. Afterwards, I developed the inventory and sorting systems. The sorting system works in pairs to delegate the number of suitable recipes were completed. A lot of time was spent learning Unity's Animation system and applying it to most systems: Player and Player's body parts, NPCs, and UI. My final tasks was setting up the AI to at least have some interactions. I am hoping to further build upon their behaviors.

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Beware the Blob: Bio

Credits:

Christopher Phihung Huynh

Ernes Railey

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Beware the Blob: About
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