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Beware of the Blob

Unity

B.O.B. the Blob has broken free and he's hungry. Eat your captors and use their body parts to create your own!

Two week prototype developed April 2019

Beware the Blob: Projects
Beware the Blob: Bio

For our two week project, Ernes Railey and I were constrained to designing a game that utilizes the two verbs: hug and sort. As we both have a trend to design horror games, we decided to develop Beware of the Blob - a body horror escape game.

My contributions to the project were in setting up the main frameworks to allow Ernes to expand upon them. I first set up the player controller systems. Afterwards, I developed the inventory and sorting systems. The sorting system works in pairs to delegate the number of suitable recipes were completed. A lot of time was spent learning Unity's Animation system and applying it to most systems: Player and Player's body parts, NPCs, and UI. My final tasks was setting up the AI to at least have some interactions. I am hoping to further build upon their behaviors.

Beware the Blob: Bio

Credits:

Christopher Phihung Huynh

Ernes Railey

Beware the Blob: About

©2019 by Christopher Phihung Huynh.

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