Dungeon Democracy

Unity

Fight through the boss while your viewers can choose to help or defeat your run.

Two week prototype developed April 2019

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Our two week project was to create a game that included spectators in some type of way. Our approach was to use a streaming service to allow viewers to vote on gameplay changes for the streamer. Using inspirations from Diablo and Path of Exile, we decided to create a boss dungeon crawler similar to them.

My main role on this project was as gameplay programmer. I implemented the player controller, and boss AI, as well the spells the player could cast. I spent a lot of time using Unity's Animation system to design unique boss attacks.

 

Credits:

Christopher Phihung Huynh

Terry Beyak

Bianka Kovacs

 

©2019 by Christopher Phihung Huynh.

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